
Victor Keegan's avatar browses one of many virtual art galleries
in Second Life Computer art, one of the wonders of the digital
age, can be traced back at least to the 1950s when Dr Desmond Paul
Henry experimented with a Sperry bombsight computer bought in an
army surplus store in Manchester. Encouraged by the famous Salford
painter LS Lowry, he produced innovative art spun out of a
computer. Since then, the digital revolution has propelled art into
new and often controversial areas. You can now view almost every
painting in a public gallery in the world instantaneously using a
search engine. We take it for granted, but it is amazing. You can
buy and sell art through virtual galleries such as Saatchi, read a
daily magazine (artdaily.org), or create and alter designs using
Adobe Photoshop or Illustrator, which have transformed the graphics
industry. It has long been possible to "paint" on a computer screen
or tablet using a stylus or a mouse but new applications, led by
Brushes on the Apple iPhone, promise a game-changing approach to
painting. They enable anyone to "paint" with their fingers on the
touchscreen of a smartphone to produce art which, viewed on a
screen, is difficult to distinguish from oils, watercolour or
acrylics, thereby passing a kind of Turing test. If the
much-rumoured Mac device with a 10in touchscreen includes apps such
as Brushes, it could become one of the most popular ways of
painting. I have been playing around with Brushes and am surprised
how even people with limited natural ability can produce passable
stuff. You can expand the size of the screen image eight times so
you can paint detail, and there is an "undo" key so you can erase
previous brush strokes as often as you like until you get it right.
It is the painterly equivalent of a monkey writing Shakespeare. All
this is grist to the mill of those who wonder what art really is.
It has been claimed that the advent of photography killed painting
as a reproductive process, but now that photography has become
manipulable thanks to Photoshop and so on, painting is making a
comeback as a way of seeing the world as it is, or as it is through
the eyes of the viewer. Either way, people 100 years hence may find
it difficult to find what the world really looked like today as
most photographic images will have been manipulated in some way.
The web is awash with people experimenting with new forms, from
street art – such as Brian Eno's 77 million paintings , not to
mention his Bloom app for the iPhone – to art created in virtual
worlds such as Second Life, where you have to be in the world to
get the full immersive experience. What will emerge as lasting art
out of all this activity, only time will tell. With painters and
photographers we more or less know the provenance. But who should
get the credit for art produced by algorithms or random means? The
software program, the programmer, the computer or the person who
pressed the button to start the program, or whoever had the
original idea? Does the fact that you can endlessly change what you
paint with Brushes make it any less a work of art than a
traditional painting, which may have had lots of layers added
before the artist was satisfied? Maybe, as Oscar Wilde said, art
never expresses anything but itself. Interestingly, the digital
revolution in art has been a largely bloodless one. On the whole it
has not displaced existing art – it is likely that more people
paint in the traditional way than ever before – but it offers
opportunities for anyone to explore. It doesn't have to stay on a
computer since you can publish it in limited editions, as David
Hockney has done with his Brushes experiments on the iPhone. Or, as
is starting to happen, you can print it out on a canvas, thereby
making the art revolution turn full circle.
http://www.guardian.co.uk/technology/2009/aug/19/brushes-digital-art-iphone
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